A brightly lit prize wheel with numbered colour segments in an arcade

A Prize Wheel on the Stand Is a Brief Question, Not a Marketing Extra

A stand game earns its place only if it does something a banner cannot: it gives a visitor a reason to stop that has nothing to do with being pitched at. Prize wheels, reaction targets and racing simulators all work on that principle, and suppliers sell them hard. What gets less attention is that a game is a design decision, and it belongs in the stand brief rather than in a marketing add-on list.

The Game Takes Floor Space and Power

A racing simulator or arcade cabinet needs a footprint of its own, plus a power supply and a place to queue. On a compact 3m by 3m stand that can leave no room for the team or a meeting table. Smaller formats such as a wheel or a tabletop reaction game fit more easily, but they still need to sit near the aisle edge, where passing visitors can see the action. A game pushed to the back of the stand draws nobody. The builder needs to know about it before the layout is drawn, and the electrics order should include it, since power costs more when ordered late (see the electrics deadline post).

Busy Is Not the Same as Qualified

A queue for a prize wheel looks impressive from the aisle. If the people in it are prize hunters rather than buyers, the team spends the show managing a crowd and captures contacts nobody will ever call. Exhibitors who choose a game well decide first what the stand is for: volume of contacts, fewer but better conversations, or brand recall. Games that reward repeat attempts and create a leaderboard tend to keep the right people on the stand longer, which gives the team time to talk. Games that clutter the front of the stand can also work against the design, a point the eye-tracking research on cluttered stands makes clearly.

A prize draw is not simply a bowl of business cards. Under the Gambling Act 2005, a free draw must have a free entry route that is clear to entrants, and a prize competition must be decided by real skill, judgement or knowledge. A trivial question followed by a random pick can look like a lottery, and the Gambling Commission has said it monitors organisers who get this wrong. Written rules covering eligibility, how the winner is chosen and contacted, and the prize itself protect the exhibitor.

The data side matters just as much. Playing a game is not consent to marketing, and the ICO expects entrants to be told at the point of collection how their details will be used, with a simple free way to refuse. The same rules sit behind badge scanning at a stand. Leads gathered without that clarity are weaker than they look, and the work of following them up is where most shows are lost (see why leads rarely get a follow-up).

Put It in the Brief

A game works best when the brief names its purpose, its footprint, its power need and its data capture method before the builder starts the layout. Exhibitors who want help briefing a stand that includes interactive elements can get in touch with Stand Between.

Common questions

Do I need a licence to run a prize draw on my exhibition stand?

The Gambling Commission does not license free draws or prize competitions, but the Gambling Act 2005 sets how they must be structured. A free draw needs a clear free entry route, and a prize competition needs a real skill element. This is general information, so check the specifics with a qualified adviser.

Can I email people who entered my stand competition?

Only if they were told at the point of entry that their details would be used for marketing and were offered a simple free way to refuse. Entering a game is not consent by itself.

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